This was for an annual video game art competition know as Unearthly Challenge. My goal with this image was to portray an element of good in a post apocalyptic setting. I tried to by making the environment feel like it was lived in by a family. Which was the significance of a few of the traffic signs and the chalk drawings. The warm lighting and god rays also helped it feel like a 'good' scene. The scene ended up getting 4th place overall. Considering the fact that I was going up against teams of 2 and 3 artists, I feel pretty good about the ranking. This scene was created using 3D Studio Max, Adobe Photoshop, Zbrush, CrazyBump, and the Unreal Engine 3.
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