Saturday, March 7, 2009

Unearthly Challenge

This was for an annual video game art competition know as Unearthly Challenge. My goal with this image was to portray an element of good in a post apocalyptic setting. I tried to by making the environment feel like it was lived in by a family. Which was the significance of a few of the traffic signs and the chalk drawings. The warm lighting and god rays also helped it feel like a 'good' scene. The scene ended up getting 4th place overall. Considering the fact that I was going up against teams of 2 and 3 artists, I feel pretty good about the ranking. This scene was created using 3D Studio Max, Adobe Photoshop, Zbrush, CrazyBump, and the Unreal Engine 3.





Sunday, February 22, 2009

Rise of the Argonauts

Here's some Environment work I did for Rise of the Argonauts. Everything was created using 3D Studio Max, Adobe Photoshop, Zbrush, and the Unreal 3 Engine.