Thursday, September 11, 2014

Practice with Quixel

Took a 2.5d image of a sculpt I did before and textured it using Quixel.  Fun and fast result!  Very handy for early visual development.


Saturday, July 19, 2014

Petrol/Blood Polycount Competition

I'm currently participating in the Petrol/Blood polycount competition.  For this particular competition we have to model and texture a vehicle and it's driver or rider and it's mount.  My main focus for the competition is to come up with a solid design.  I specifically don't want to go crazy with details or do something super wacky.  I just want to design a cool car with a cool driver.  I'm constantly thinking back to Kaneda and his bike (Akira) and Sweet JP and his Trans-Am (Redline).  I obviously won't land something as iconic, but that sort of connection and vibe is what I'm aiming for. I also have made the decision not to add weapons.  I want this guy to be all about racing and going fast and not about blowing people up.  I also feel like it's more of a challenge to design a cool vehicle using weapons to make it look cooler.  Here are my concepts and high poly work in progress.  The next post I make for this will probably be the finished entry.  You can view my work in progress here:  w.i.p. thread









Zbrush fun

Practice with hard surfaced modeling in ZBrush.



Painting!

Last year I took some time and dedicated it to painting rather than 3d.  I felt like I needed to start working on my fundamentals and just try getting a better understanding of the process.








































Borderlands 2!

Extremely late posting this.  It showed up on Polycount a few years back but I never posted it here. Just a few of the things I made for Borderlands 2. Not including the DLCs.










Diablo 3 fan art

Did this a while back, but I never updated my blog with it.  Got super obsessed with Diablo 3 when it came out so I decided to try to make Caldeum. Took about a week to do.


On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.

Saturday, February 11, 2012

Grass!!

Alright, I got a little bored again in the late hours of the night and decided to put something together using some assets already lying around. I'm actually starting to like this scene so I think I might take it further and do something neat with it.