Saturday, October 24, 2015


Discovered this cool Patreon page that holds monthly competitions.  Winner gets $500!!  September was a Conan theme and this was my entry.  If you're interested in participating in the competition just go to


Took a long break from painting this past year or so.  Starting to get back into it.

Saturday, October 25, 2014

Arid Desert Environment Set

Recently finished this Arid themed environment set for the Unreal Marketplace. Created using 3ds Max, ZBrush, Photoshop, Quixel Suite, xNormal, and Unreal Engine 4.

Here are some videos I put together to better showcase the Arid Desert Environment and how the assets work.

Environment Flythrough:

Asset Demonstration:

Thursday, September 11, 2014

Practice with Quixel

Took a 2.5d image of a sculpt I did before and textured it using Quixel.  Fun and fast result!  Very handy for early visual development.

Saturday, July 19, 2014

Petrol/Blood Polycount Competition

I'm currently participating in the Petrol/Blood polycount competition.  For this particular competition we have to model and texture a vehicle and it's driver or rider and it's mount.  My main focus for the competition is to come up with a solid design.  I specifically don't want to go crazy with details or do something super wacky.  I just want to design a cool car with a cool driver.  I'm constantly thinking back to Kaneda and his bike (Akira) and Sweet JP and his Trans-Am (Redline).  I obviously won't land something as iconic, but that sort of connection and vibe is what I'm aiming for. I also have made the decision not to add weapons.  I want this guy to be all about racing and going fast and not about blowing people up.  I also feel like it's more of a challenge to design a cool vehicle using weapons to make it look cooler.  Here are my concepts and high poly work in progress.  The next post I make for this will probably be the finished entry.  You can view my work in progress here:  w.i.p. thread

Zbrush fun

Practice with hard surfaced modeling in ZBrush.


Last year I took some time and dedicated it to painting rather than 3d.  I felt like I needed to start working on my fundamentals and just try getting a better understanding of the process.