Sunday, March 13, 2011

Pig. . . Demon. . . Fatty fat fat

Got bored and did a speed sculpt of something random. Didn't really know what I wanted to do so I just started with a sphere and ended up with a Fat demon pig... thing... Initial speed sculpt took me about 3 hours, but then I went back and tweaked a few things for about an hour or so.


Initial speed sculpt 3hrs. I wasn't completely happy with the sculpt when I cut myself off from working on it. Some features just needed a bit of tweaking. The neck felt a little to thin and saggy for a fat guy, the sealed eye didn't look very believable, and the horns needed a bit of material work.

Saturday, October 30, 2010

Gears of War 3!!


(update: posted a better render)

So I'm a big time Gears of War fan and with all the new concept art coming out for Gears 3, I just couldn't help myself. Did this a while back. I haven't really done much with it, but I'd say the high-poly is close to being complete. With everything I'm doing these days, I'm not sure when I'll be able to come back to this.


Here's the original concept:


Sunday, July 18, 2010

Blue Canvas Issue #5 in stores!



The latest Blue Canvas has hit the shelves. I have a 2 page standard feature showcasing some of my artwork. All of which you can find on this blog, but this time in a fancy magazine! My good friend and amazing concept artist Eric Ryan is also in it. He actually has a 6 page extended feature that follows directly after mine. I'd say buy the magazine just to see his stuff, because it's awesome. You can find it at Barnes & Noble and Borders for $6.99.

New Job, New city!


So I've left the mountain views and cityscapes of Los Angeles to come here to Plano, TX! I just recently started my new job at Gearbox Software and I have to say it's pretty awesome. Great people, great project, great opportunity. Can't wait to ship some awesome games with this team!

Saturday, March 7, 2009

Unearthly Challenge

This was for an annual video game art competition know as Unearthly Challenge. My goal with this image was to portray an element of good in a post apocalyptic setting. I tried to by making the environment feel like it was lived in by a family. Which was the significance of a few of the traffic signs and the chalk drawings. The warm lighting and god rays also helped it feel like a 'good' scene. The scene ended up getting 4th place overall. Considering the fact that I was going up against teams of 2 and 3 artists, I feel pretty good about the ranking. This scene was created using 3D Studio Max, Adobe Photoshop, Zbrush, CrazyBump, and the Unreal Engine 3.





Sunday, February 22, 2009

Rise of the Argonauts

Here's some Environment work I did for Rise of the Argonauts. Everything was created using 3D Studio Max, Adobe Photoshop, Zbrush, and the Unreal 3 Engine.