Saturday, August 20, 2011

Borderlands 2!!!


We recently announced Borderlands 2! I have to say that it's been a dream working on this project. Amazing project and even more amazing team! Stay tuned, it's gonna be Bad@$$!!!!!


Sunday, May 8, 2011

Brawl Competiton

So it was that time again, where I retreat to the dark cave I call an office and work work work away into the late hours of the night. Polycount held a competition for both Character and Environment Artists. The brief was to take a stage or character from any fighting game and re-imagine it. I chose to do a stage from Samurai Shodown. I played that game into the ground when I was a kid and wanted to pay some sort of tribute. The stage I chose belonged to the Mayan warrior TamTam. For each of these competitions I participate in I try to identify what skills I lack in and use it as an excuse to improve. I've haven't done much vegetation and jungle type scenery so this is why the idea was appealing. Anyway... less talk more show... here are the results:

original scene:
My rendition:



Sunday, March 13, 2011

Pig. . . Demon. . . Fatty fat fat

Got bored and did a speed sculpt of something random. Didn't really know what I wanted to do so I just started with a sphere and ended up with a Fat demon pig... thing... Initial speed sculpt took me about 3 hours, but then I went back and tweaked a few things for about an hour or so.


Initial speed sculpt 3hrs. I wasn't completely happy with the sculpt when I cut myself off from working on it. Some features just needed a bit of tweaking. The neck felt a little to thin and saggy for a fat guy, the sealed eye didn't look very believable, and the horns needed a bit of material work.