Saturday, July 19, 2014
Petrol/Blood Polycount Competition
I'm currently participating in the Petrol/Blood polycount competition. For this particular competition we have to model and texture a vehicle and it's driver or rider and it's mount. My main focus for the competition is to come up with a solid design. I specifically don't want to go crazy with details or do something super wacky. I just want to design a cool car with a cool driver. I'm constantly thinking back to Kaneda and his bike (Akira) and Sweet JP and his Trans-Am (Redline). I obviously won't land something as iconic, but that sort of connection and vibe is what I'm aiming for. I also have made the decision not to add weapons. I want this guy to be all about racing and going fast and not about blowing people up. I also feel like it's more of a challenge to design a cool vehicle using weapons to make it look cooler. Here are my concepts and high poly work in progress. The next post I make for this will probably be the finished entry. You can view my work in progress here: w.i.p. thread
Painting!
Last year I took some time and dedicated it to painting rather than 3d. I felt like I needed to start working on my fundamentals and just try getting a better understanding of the process.
Borderlands 2!
Extremely late posting this. It showed up on Polycount a few years back but I never posted it here. Just a few of the things I made for Borderlands 2. Not including the DLCs.
Diablo 3 fan art
Did this a while back, but I never updated my blog with it. Got super obsessed with Diablo 3 when it came out so I decided to try to make Caldeum. Took about a week to do.
On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.
On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.
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