Saturday, July 19, 2014
Borderlands 2!
Extremely late posting this. It showed up on Polycount a few years back but I never posted it here. Just a few of the things I made for Borderlands 2. Not including the DLCs.
Diablo 3 fan art
Did this a while back, but I never updated my blog with it. Got super obsessed with Diablo 3 when it came out so I decided to try to make Caldeum. Took about a week to do.
On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.
On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.
Saturday, February 11, 2012
Grass!!
Monday, January 23, 2012
Home Sweet Home Revisited
Got kinda bored and did some post editing to my Unearthly 08' entry 'Home Sweet Home'. Updated the lighting and rocks, though with all the post editing you can barely tell. I always imagined this scene being on a beat up Polaroid or post card. This is something I've kind of been messing around with on the side. As time goes on, this scene becomes more and more obsolete and is starting to become one of the weaker images in my portfolio. My skills have grown a little bit since I created this scene, especially in regards to rock creation. So I decided I'd update it just a bit so I could hold onto it a little while longer. I'll eventually post some real renders of the updated scene.

Saturday, August 20, 2011
Borderlands 2!!!
Sunday, May 8, 2011
Brawl Competiton
So it was that time again, where I retreat to the dark cave I call an office and work work work away into the late hours of the night. Polycount held a competition for both Character and Environment Artists. The brief was to take a stage or character from any fighting game and re-imagine it. I chose to do a stage from Samurai Shodown. I played that game into the ground when I was a kid and wanted to pay some sort of tribute. The stage I chose belonged to the Mayan warrior TamTam. For each of these competitions I participate in I try to identify what skills I lack in and use it as an excuse to improve. I've haven't done much vegetation and jungle type scenery so this is why the idea was appealing. Anyway... less talk more show... here are the results:
original scene:
My rendition:
original scene:

My rendition:

Sunday, March 13, 2011
Pig. . . Demon. . . Fatty fat fat
Got bored and did a speed sculpt of something random. Didn't really know what I wanted to do so I just started with a sphere and ended up with a Fat demon pig... thing... Initial speed sculpt took me about 3 hours, but then I went back and tweaked a few things for about an hour or so.
Initial speed sculpt 3hrs. I wasn't completely happy with the sculpt when I cut myself off from working on it. Some features just needed a bit of tweaking. The neck felt a little to thin and saggy for a fat guy, the sealed eye didn't look very believable, and the horns needed a bit of material work.

Initial speed sculpt 3hrs. I wasn't completely happy with the sculpt when I cut myself off from working on it. Some features just needed a bit of tweaking. The neck felt a little to thin and saggy for a fat guy, the sealed eye didn't look very believable, and the horns needed a bit of material work.

Subscribe to:
Posts (Atom)