Saturday, July 19, 2014

Painting!

Last year I took some time and dedicated it to painting rather than 3d.  I felt like I needed to start working on my fundamentals and just try getting a better understanding of the process.








































Borderlands 2!

Extremely late posting this.  It showed up on Polycount a few years back but I never posted it here. Just a few of the things I made for Borderlands 2. Not including the DLCs.










Diablo 3 fan art

Did this a while back, but I never updated my blog with it.  Got super obsessed with Diablo 3 when it came out so I decided to try to make Caldeum. Took about a week to do.


On a side note... Over the next few days I'll be making some updates to the blog. It's been a long while.

Saturday, February 11, 2012

Grass!!

Alright, I got a little bored again in the late hours of the night and decided to put something together using some assets already lying around. I'm actually starting to like this scene so I think I might take it further and do something neat with it.

Monday, January 23, 2012

Home Sweet Home Revisited

Got kinda bored and did some post editing to my Unearthly 08' entry 'Home Sweet Home'. Updated the lighting and rocks, though with all the post editing you can barely tell. I always imagined this scene being on a beat up Polaroid or post card. This is something I've kind of been messing around with on the side. As time goes on, this scene becomes more and more obsolete and is starting to become one of the weaker images in my portfolio. My skills have grown a little bit since I created this scene, especially in regards to rock creation. So I decided I'd update it just a bit so I could hold onto it a little while longer. I'll eventually post some real renders of the updated scene.

Saturday, August 20, 2011

Borderlands 2!!!


We recently announced Borderlands 2! I have to say that it's been a dream working on this project. Amazing project and even more amazing team! Stay tuned, it's gonna be Bad@$$!!!!!


Sunday, May 8, 2011

Brawl Competiton

So it was that time again, where I retreat to the dark cave I call an office and work work work away into the late hours of the night. Polycount held a competition for both Character and Environment Artists. The brief was to take a stage or character from any fighting game and re-imagine it. I chose to do a stage from Samurai Shodown. I played that game into the ground when I was a kid and wanted to pay some sort of tribute. The stage I chose belonged to the Mayan warrior TamTam. For each of these competitions I participate in I try to identify what skills I lack in and use it as an excuse to improve. I've haven't done much vegetation and jungle type scenery so this is why the idea was appealing. Anyway... less talk more show... here are the results:

original scene:
My rendition: